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Society
[Introduction to the Contents]
Of course there is "fun" and "learning"!
Explains ideas for using 22 works
From tourism, city planning, collaboration, environment, and SDGs
You can find games that match the theme!
People don't get interested in the training and participants don't get together.
Even if you hold a workshop for town development, it becomes a composition of administration vs. citizens.
If you hold a one way classroom study, the content doesn't become your own.
If you have such problems in the field, why don't you introduce "games"?
"Don't you think it ends with" fun "?"?
If you have such problems in the field, why don't you introduce "games"?
It is a perfect tool for experiencing the future of Experience the charm of the town
? Touch the invisible mechanism behind the town
1. Animal Village : Learn about the food chain of living things in Satoyama
2. Learn about the water circulation
3. Learn about the relationship between bears and people
3. Learn about the relationship between bears and people
1. kenpogame : Protect Japan with kenpo barriers! Learn about the relationship between bears and people
3. Experience the "future" of public facilities
Kawatan : Experience the "future" of public facilities
1. Community Coping : Experience super-aging society
2. The Perfect World : Learn from the management of local governments
? Aim at Fukui with SDGs Action
? Aim at Fukui with SDGs action
Aim at Fukui with It aims to let students know, learn and think about important themes.
His main book is a keyword dictionary for people who study 『 City. Theme that looks ahead to the future 24 』 『 Tactical Urbanism 』 (co-authored by Gakugei Publishing Company).
The author of the board game "kenpogame ~ Protect Musashi-Shinjo with kenpo Barrier!" and "Kawasaki Kecan Board Game".
Father of two children.
1982 2015 2017 2015 ソノトキボクハ ヒトトイロ Kawasaki vice director general